SpawnPass · Counter-Strike 2

Nuke: upper, lower and rotations

Compare the sites, communicate Ramp loss and check an Outside sighting with map-linked exercises.

Last checked 2026-09-27

Overview

Choose an exercise beside the map. Show its locations in 3D, then test your decision. The original practice plan remains below; these are not tested grenade lineups.

Callouts to learn together

Community names to cross-check against your team and the current layout: Outside, Secret, Lobby, Hut, Ramp, Heaven, Upper site, Lower site, Vents.

Review the round

Ask what information your team actually had when it committed. Separate a missed shot from an unsupported entry, a late trade or a rotation without evidence.

Agree the opening

Choose Outside or Ramp as the first information objective. Keep the group close enough to trade without stacking every player in the same doorway.

Set the defence

Report the floor as well as the callout. Agree which player covers a lower rotation if Outside or Ramp is lost.

Check the rotation

The sites overlap vertically. Sound alone does not establish the floor; use the radar, sightings and teammate reports together.

Practise one useful action

Walk an Outside crossing with a teammate watching from the opposing angle. Check smoke gaps before practising the timed rotation.

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