SpawnPass ยท Counter-Strike 2

Dust II map practice

Long control and tunnel pressure. Original practice suggestions; 2D and 3D map exports are pending validation.

Overview

This workspace contains editorial practice plans, not validated grenade lineups or a ready 3D map.

Attack practice

Support the first Long contact with a flash and a player close enough to trade. Keep a teammate watching the other approach rather than sending everyone through one choke.

Defence practice

Agree the early Long fight and the fallback before the round starts. A site anchor should buy time for the rotation rather than taking every duel.

Rotation practice

An uncontrolled mid crossing can split your defence. Call whether mid is held, smoked or unknown before moving.

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